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Sean Kevin Farrell

Your game designer

from paper to product

Starting in 2012 professionally, I've been incredibly privileged to work on multiple aspects of designing games for the Mobile, PC & Console markets.

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Need help finding the vision for your product? 

Do you want to know more about how your game fits into the market as a whole? What about how to define new systems and set a path to profitability with your title?

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us & eu citizen

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Here's what I Care About

Passionate about the intersection of Play & Business. Crafting worthwhile experiences for players with max engagement. 

I believe the key to successful launches is having the metrics correct up-front. 

 

Focusing on building engaging products for players that bring something new to the table. Creating an ecosystem within a product that can support itself and it's players growth over years to come. Building relationships with your communities and bridging the gap between idea and positive change. 

Experience

  • Twitter
  • LinkedIn
  • Instagram

2020 - 2021

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2017 - 2018

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Designing the future at Giant Fox Studios across multiple projects. 

  • Lead Design - Shelter Story (iOS/Android) - Bubble Pop - In Development

    • Play as YOUR DOG, rehabilitating animals, helping them find forever homes.

    • Pitched designs based on market research and secured two rounds of funding. Playable vertical slice upon request- full production in development.

  • System, Level & UX - Swing Striker (Steam Fall 2022) - In Soft Launch

    • 2v2 online multiplayer 2D rocket league. Full single player + Live service

    • Designed/implemented full single player campaign, full live-ops strategy for future content, battle pass progression, more.

  • (RevShare) Tech Designer & BizDev - BATSU! The Punishment Card Game

    • Team of 3 to design & support Kickstarter campaign - 300% funded by Day 3

    • Ported the card game into a PC/Mac standalone game for Steam that players could play over Zoom during Quarantine.

  • PM & Design - Frederick: Learn To Read (iOS/Android)

    • Netflix style subscription service designed from the ground up.

    • Project managed team of 2 engineers + 2 artists, coordinating their work with my designs and client needs.​

Contract UX designer supporting teams find the vision of their products.

  • UX & Systems Support - Scopely, LA (iOS/Android) - In Development

    • ​Team of 3, Creating full UX bible with extensive content library for 4x games.

  • UX - SIPHER (PC,iOS/Android) - In Development

    • ​6.9 Million USD Startup building NFT RPG on the Blockchain.

    • Team of 2, designed Marketplace, Characters & Inventory flows /w crossover touchpoints for higher conversion potential.

5 year spell designing products from pre-production to live-ops, focusing on many aspects of design while there.

  • Systems & Content - Dragonvale World (iOS/Android)

    • ​Managed all content integration, automating pipelines with Python.

    • Started in pre-production, designed many systems from 1 off unique legendary dragons as years long chase goals, to daily rewards, goal systems, achievements, FTUE, live-ops events etc.

  • Systems Design - Dragonvale (PC,iOS/Android)

    • ​Defined progression, rewards, FTUE, of new matching puzzle gamemode.

  • Systems & Content Design - Hoops Clash (iOS/Android)

    • Designed a Haptics system for more precise shooting.

    • Designed new cards and upgrades.

  • Systems, Combat, Level Design - Flingjitsu (PC,iOS/Android) - Unreleased

    • 2D Turn Battler - Fling your team into battle Angry Birds style, activating abilities to clear the level.
      Unique characters & abilities - PvP & PvE tracks - Deep Upgrade Progression
      Took game from prototype to full production, defining core gameplay Characters, Abilities, Combat & Level structure (PvP & PvE).
      Created balance models for combat between unique teams & abilities.

Independent Contract Designer, supporting Team Goally Gamifying their product to increase engagement

  • Systems & UX - Goally Handheld Device

    • Goally aims to help children with Autism & ADHD to get through their daily routine easier by giving the children goals & trackers.
      Added progression through rewarding collection loop.

Check out my creative coding

  • Instagram

In my spare time, I'm creating digital art that reflects my life using tools like C#, Shaders, Python, Touchdesigner and Figma. 

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